Easy: just send me an e-mail at fife_drum_minis(at)yahoo(dot)com
With your request and I will zap a copy to you. I keep the file at my office so I can only email them to you on weekdays. Nevertheless , drop me an email and I will send you a copy ASAP.
The rules are not complicated: they fit one side of a regular sheet of paper and when I use them in my convention games, I find that players pick up on the mechanics within 1-2 game turns. They provide a good skeleton framework for almost any historical period, so feel free to tack on your own ideas and adaptations. For example, I am considering trying an idea out for American reaction to seeing the British advancing on them early in the war. It works like this:
Roll a D6 each time a British battalion moves to within 12" of an American militia or Continental regiment. A roll of 1-2 = Rout!; 3-4 = Fall back 6" in good order facing the enemy; and 5-6 = No Effect, stand your ground.
Once an American regiment takes and passes this test, it does not have to take a British Reaction test for the remainder of the game. Any unit that routs or retires will still have to take a reaction test the next time the British infantry get within 12" of them.
Give it a try and let me know how this works out. The idea arises from some readings that I'm doing about the New York 1776 campaign.